[BLOG] C++ Session Create/Find/Join/Destroy

I did not directly forget it. Since we have no function that we need to call for the Destroy Session part, we need to do this at the point we are calling “Sessions->DestroySession(…)”.
I created a Blueprints callable function for all 4 operations. The one for Destroying contains this part. You can see this in my Wiki Post i will link in the Main Thread soon.

  1. Yes, this should work. As long as the Subsystem is working correctly. UE4 uses wrapper functions that work in the background for you, matching the Subsystem functions that are needed. This will make it easy for us (:
  2. No this is not stupid. It is totally valid. I create a BlueprintCallable function for each of the 4 parts. I just did not posted them yet. They are featured in my Wiki Post which is will add to the Main Thread soon.
  3. No it doesn’t. The ShooterGame added a new Child Class for the GameSession. They are also working with the GameInstance. They just organized it differently, but didn’t want that here. It would only confuse people.

@All: I will erase the main thread and only post a link to the wiki page. It will also contain a link to the Project i have all this in (: