[BLOG] C++ Session Create/Find/Join/Destroy

First:

Yeah, i already changed the first one to “OpenLevel” that is also used this way in the Blueprint Version. ServerTravel is for moving the clients with you.
This would also be possible and is working, but somewhat wrong at this state.
That was my bad and i forgot to update it in the Post above.

The Dedicated Server Question: I have no idea. I guess this will be an additional part for this. ):

Second:

I have no idea. I guess that is just a shortcut to get it from the GameMode. This function only works for the Server or before you host/join. While playing,
the clients can’t get this, because the GameMode class has no reference on clients.

I don’t get the session with this, but with the SessionInterface. They are a bit different. You may want to read this up here under “Session Interface”:

https://docs.unrealengine.com/latest/INT/Programming/Online/Interfaces/Session/index.html#sessioninterface

I will try to get this ready this night or tomorrow. :X Need to rest a bit, since this is my second day off today. Still a bit down from the last few weeks.