, question from UE4.25
I’m a little confused and don’t understand, how it possibly could build
in your parent class u define BlockoutSetMaterial() as private, but then call it in blueprints. When you try to build project it obviously throw compile error C2248 (access private member of class). Is it some WIP version on 4.25 or I’m doing something wrong and it should somehow work
`private:
UFUNCTION(BlueprintCallable, Category = "Blockout Tools")
void RerunConstructionScript();
UFUNCTION(BlueprintCallable, Category = "Blockout Tools")
void BlockoutSetMaterial();`