Tmoore4007:
Thanks for the response. Hope to see that in an upcoming update.
Also, I’ve noticed that the plug-in handles interior lighting and shadows fairly well but when using lit mode and setting up a night scene, the blockouts have a glow to them. Ive tried modifying the material and adding a basic normal map but I can’t see to remove the glow effect. Any ideas? I’m fairly new to UE4 after coming from other engines. I figured it might be something to do with how the normals are calculated but wasn’t able to pinpoint the issue.
Hmm, I never noticed something like that… Tried to replicate night lighting and everything seems to be normal. I guess maybe it was reflections? Can you post a screenshot?