Thanks for the response. Hope to see that in an upcoming update.
Also, I’ve noticed that the plug-in handles interior lighting and shadows fairly well but when using lit mode and setting up a night scene, the blockouts have a glow to them. Ive tried modifying the material and adding a basic normal map but I can’t see to remove the glow effect. Any ideas? I’m fairly new to UE4 after coming from other engines. I figured it might be something to do with how the normals are calculated but wasn’t able to pinpoint the issue.