Can confirm this issue on 4.13. The “block” flag is completely ignored and has no effect. The best way to check that is to set a callback in C++ for the level load event - it will come much later.
Can confirm this issue on 4.13. The “block” flag is completely ignored and has no effect. The best way to check that is to set a callback in C++ for the level load event - it will come much later.