Blocking Load not working when streaming levels

Hey ,

I opened the project you sent and opened the S_Persistent_001 map. When I clicked play there were a number of blueprints with compile issues. Attempting to fix the errors/compile the blueprints causes the editor to crash. Can you try the project you sent to see if the behavior is the same? Rather than adding the persistent level to a new project, could you provide the original project for investigation?