Blob Shadow

How can you make a blob shadow in UE4 like the ones in platformer games like Mario 64 or Yooka Laylee? I tried a line trace to detect when the player is off the ground then maybe casting a decal or something to the ground that way it’s always under the player when they’re in the air.

Sounds like your going in the right direction, another method could be to check for changes in y value to notify the player is airborne, as far as to where to project the shadow a line trace is probably your best bet…have you looked in to shading options? Id be surprised if there wasn’t a way to achieve this by tweaking a few lighting options

I’m having trouble trying to get the decal to appear at all is my main issue with the way I’m trying to do it.

Are you using a sprite/texture for the shadow?

A texture that I created in Krita

Could assign it to a plane mesh component in the actor, and set it’s position on tick

Ok ill try that!