I’m having problems with this weird jitter issue in the animations of my character, but only in the game. In the the blendspace it seems fine (which is why I suspect it may not be the issue.) I’ve looked through the movement of the character on don’t see anything that seems like it would cause this, but it is only when he is slowing down.
Of course, I found a solution after I made the post. The movement was making it jitter somehow, but to get a nice slowdown effect, there is a built-in “Use Fixed Braking Distance” option in the MovementComponent that is useful for anybody in the future who may have issues with wanting to slow down a character gradually using AI MoveTo.