Hi, I created two different level sequences one for idle other for some action. I setup the level blueprint so that it plays the idle in a loop and when a key is pressed it plays the action sequence. It works okay but, the switch from idle to action is not smooth.
here is the level blueprint:
this is the level sequence for the action:
this is the idle level sequence:
I cannot find the answer on the web. I am not even sure if this is the proper way to achieve this behavior. Any tips or suggestions?