Blending player location into sequence through sequencer transform?

Hi! I got rid of the variable and am now just using the ‘get world location’ of the MoveTo scene component and that’s working well!
The only issue still is that the player isn’t actually ending up at the right point (y=0) it’s different depending on which lane they’re in,
it’s kinda hard to explain so I made another video to show it (I hope this is okay!) :smile: