Blending player location into sequence through sequencer transform?

Assuming you want to get the position of the MoveToTarget component, you could just drag and drop it to the Event Graph, then use the Get World Location node to get the exact location of that component. This would allow you to move that component in your scene so you can better control the final position you want your character to be in!

Regarding the Transform node, you need to connect a Transform to the orange T, so you could type Get Actor Transform and feed that Blueprint transform so it converts it to World Space. But, if you could do what I suggested above, I think it’s a better solution as it would give you more control and allow you to reuse that BP in all cinematics that require that type of system. You would just need to move the Scene component to the final location you want.

I hope that helps! :slight_smile: