I wonder if you know why I’m having issues atm doing:
Export item, showing a scale in UE4 of 1181.0 on all vectors, its mountain mesh on top of a very large terrain. I’ve not been having any problems until today and Im not sure what I may have done to cause it possibly, but importing into blender has the scale at .010, which is way off and if try to make changes the scale is just too small to allow zooming very far before the mesh starts to disappear due to camera aperature problems I suspect. It was all working fine, as mesh would export out from ue4 into blender with 1.0 scale and always the same values in blender for size but no longer and I have no idea what caused it.
How do I solve this mess ?
Well anyway such as that is, I’ve just decided to go ahead and import new mesh2 and apply loc rot and scale and that worked out ok, but it’s far from ideal.
thx
nl