[neighborlee]
The primary need for the addon is to put objects in unreal as it were in blender. So you save a lot of time re-arranging objects in unreal.
For one to know that object is imported in blender with proper scale, it’s easy…just re-export it back from blender and import it to unreal and compare it with the original object.
For the export from blender though, You need to set the scene scale in blender to 0.01
Also I never had any problem using a blender build from the link I gave you, these are official builds too.