At frame 0 make sure the model/bones are facing x forward z up and press left control and a and then apply rotation. Your transform rotation must be set to 0,0,0 or you will have problems as UE4 sets what ever rotation you have to 0,0,0.
At frame 0 make sure the model/bones are facing x forward z up and press left control and a and then apply rotation. Your transform rotation must be set to 0,0,0 or you will have problems as UE4 sets what ever rotation you have to 0,0,0.