Hey,
- I fixed the issue although I’m
still not sure what caused it. I
imported/exported it a billion times
while clicking all the things. It
seems like it was something with
actions/NLA stripes (whatever that
is) in Blender and/or some import
settings in ue4. - I haven’t touched the legs of the
character while doing the
animation. At all. - Therfore legs behaved correctly in
Blender. - Start/end frames were set correctly.
- Adding extra keyframes at start/end
did not fix the problem.
And what I meant by that sentence you quoted was that I created this mesh few months ago and when I tried animating it back then I had same exact issue and I never fixed it until now. I had to skip the first frame manually in ue4, which is a lousy workaround.