Blender -> UE4 animation glitch

Hey,

  • I fixed the issue although I’m
    still not sure what caused it. I
    imported/exported it a billion times
    while clicking all the things. It
    seems like it was something with
    actions/NLA stripes (whatever that
    is) in Blender and/or some import
    settings in ue4.
  • I haven’t touched the legs of the
    character while doing the
    animation. At all.
  • Therfore legs behaved correctly in
    Blender.
  • Start/end frames were set correctly.
  • Adding extra keyframes at start/end
    did not fix the problem.

And what I meant by that sentence you quoted was that I created this mesh few months ago and when I tried animating it back then I had same exact issue and I never fixed it until now. I had to skip the first frame manually in ue4, which is a lousy workaround.