It’s no fire and forget. However I still prefer Blender for everything (and I don’t miss anything). I paid for a subscription for Maya years ago, did tutorials and tried to love it but my brain was already heavily Blender-wired at that point in time. Rotate something is “R” at Y … is “Y” or relative “YY”. Animating killed it for me. In Maya I had to learn Kung-Fu for all those mouse-shortcuts, the keyboard ones are weak and I had still to touch those gizmos (by mouse). But if you start … and are not already addicted to Blender you can give Maya a try (should work better from import/export). Textuers does not really matter for me. I do the painting in 3dcoat anyway (app-link with Blender) that outputs me UE-format PBR textures stacked into channels (like green for metal, …) and usually I create the mats (once) in UE afterwards (that remain at reimport).