Blender to Unreal character creation and animation

I use send2unreal and it works, thanks :slight_smile:

The thing is how to create human character, assign rig to it, export to Unreal (I already know it, thanks to send2unreal plugin) and animate with a help of Control Rig in UE5. It seems I need to work with a bone chains assignment (new mechanism).

Let me try to formulate a question. Here I have modelled a simple animal model and added bones. I exported it to Unreal. Next, I need to somehow create a Control Rig. That’s where it’s hard to understand what to do next to create a new animation with it.

And it’s the same with a human.

Another thing that confuses me is the notion of “retargeting”. Do I need it or not?