Blender to Unreal character creation and animation

I would be very appreciated to go through your tutorial. Because information is kind of scattered. I try to understand basics and it’s tough. Honestly I try to focus 2 directions: creatures like bipedal robots, tentacles, cats, dogs and the second one - humans.

I’ve heard the usage of Blender Rigify meta-rig couldn’t be exported to Unreal and it’s not recommended.

I admit that I have no overall picture in mind, but I try to achieve it :slight_smile:

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