Blender to UE4 Problem

So I opened your version up again, unwrapped and imported and it was fine. I just did a smart unwrap, nothing fancy.

Just get in the habit of unwrapping everything before you export. Even if the smart wrap is an inefficient untidy unwrap it’s necessary. UE4 used to have a built in thing for doing it but I couldn’t find it, but the UE4 one wasn’t very good anyway