Blender to UE4 Problem

Hey rodstone, thanks for the reply. Yeah that’s my main concern, the fact that the triangles appear like that and then screw up the materials. I’ve never had this problem before and I’ve never had to triangulate faces and recalc the normals. I just did that and got the exact same result. UE4 seems to be triangulating the faces for some reason, but I don’t know what that reason may be. I’m on UE4 4.1.2 so I’m not sure if it’s an issue in the version of UE4 I’m currently running or aliens on another planet are having a laugh seeing how much this is stressing me out haha. Would be you kind enough to try to import it into your version of UE4 (if you have a higher version than me) and let me know if this changed anything please? If that’s the case, and it’s working fine in a more recent version, I’ll just update to the latest version.
Thanks in advance