Blender Rigging and Animation

thanks Neutronux. I’m still having problems getting my fingers lined up from my rig to the Unreal AnimStarter Pack. They always come out really close, but not quite exact for the gun grip. (as you can see in the image below they curl up in the right hand).

Is it unrealistic to expect a MakeHuman Character that has been re-rigged to have fingers that line up perfectly with the AnimStarter Pack? In building a game using marketplace animations based on the UE4 SK Mannequin, would you normally have to go back and re-adjust each animations fine details such as the fingers?

Ps. I know these arm twist bones are off, because this is a new character where I was focusing on trying to align fingers with the UE4 Tools Addon in Blender. I just want to make sure my Characters are built right from the ground up so I don’t have to go back and start over.