Blender Rigging and Animation

There was some change between Blender 2.77 and 2.78 regarding dae. You have to enable all those Armature Options at import now. Unfortunately Blender 2.78b still contains a rotation bug. It’s fixed in the nightly: Blender Builds - blender.org
However I remember some script in another thread that rotated and FBX export. I tested it and it looked promising… but did not really use it myself afterwards. Anyway probably it’s worth a look (because as far I remember it adds blank twist bones as well (without any weight so far… but better than nothing)): Root Motion with MakeHuman? - Character & Animation - Epic Developer Community Forums