There was some change between Blender 2.77 and 2.78 regarding dae. You have to enable all those Armature Options at import now. Unfortunately Blender 2.78b still contains a rotation bug. It’s fixed in the nightly: Blender Builds - blender.org
However I remember some script in another thread that rotated and FBX export. I tested it and it looked promising… but did not really use it myself afterwards. Anyway probably it’s worth a look (because as far I remember it adds blank twist bones as well (without any weight so far… but better than nothing)): Root Motion with MakeHuman? - Character & Animation - Epic Developer Community Forums