So I purchased the Auto Rig Pro Addon. The auto bone mapping feature to the mesh is neat. Unless maybe I’ve missed something. I’ve gone through the process exactly according to the instructions for exporting specifically for Unreal. It doesn’t put the rig into a pose that matches the default UE4 SK Mannequin. I tried re-targeting as per the documentation specifically for Unreal Engine, also following the Unreal Engine Tips section and nothing lines up correctly.
I appreciate all of the help, but I am still wondering why there is no clear and complete documentation on doing something like MakeHuman -> Blender -> Unreal Engine. I don’t know what I am doing, but people putting documentation online about these things also don’t seem to know what they are doing as it’s always incomplete documentation or videos that are missing vital steps in the process. It’s seems to be a simple case of the blind leading the blind when it comes to Blender with Unreal.
Here is my end result re-targeting:
Editing: After further testing of Auto Rig pro I would say it’s a pretty decent plugin. It definitely simplifies creating a bone structure similar to that of the default UE4 SK Mannequin. You still need to manually match it to the pose of the default UE4 SK Mannequin though if you want to re-target animations properly. It would be nice if it had a feature to adjust the pose automatically to scale and match the UE4 SK Mannequin. (This is asking a lot I know).