I would have thought that using GPL software would not alter the end character in anyway. For example if I use a bunch of tools with GPL to develop a unique image in GIMP. My image is my own unique artwork that someone else can’t use. However if I make a customization to GIMP itself, since it is GPL I would need to make the code public available.
I’ll pick up a copy of Auto Rig Pro today and try it out. As a beginner to 3D Modeling and video games anything that can help automate my workflow is probably in my best interest. (With potential Licenses exporting issues aside).
So Neutroniux it sounds like you are using the “Game engine” bones in MakeHuman, and then aligning it with the rest post of the UE4 Mannequin. I didn’t realize this earlier. I guess I should have put this together when you said you were using the weights from MakeHuman. My bad, but this really changes the workflow I was trying to do. What do you mean by CC0? I guess I’ll go back to trying using the bones in MakeHuman/ManuelBastioniLab.
Regarding animation; is it not a problem that these methods don’t have any IK Bones? I would think that the IK would be later important for use with creating your own Animations in Blender? What process do you guys use for rigging other characters like animals, vehicles etc?