Blender Rigging and Animation

Hi Neutronux this is super helpful thank you so much.

I used automatic weighting because someone else recommended it for this in the above posts.

I’m a little confused about what you mean by “Pose the Makehuman character to get a (very) similar pose to the UE4 mannequin (afterwards delete the UE4 mannequin)”. Should it not be the other way? For example I modify the Armature, Bones etc of the UE4 Mannequin to exactly match my character? My character is a women, so much smaller than the hero sized UE4 Mannequin.

Maybe I could hire you for a web meeting or something to go through it with me? I’m having a really hard time finding complete documentation or tutorial videos on this. They all have a lot of conflicting approaches for this.