Does anyone have any experience getting fingers working from MakeHuman -> Blender UE4 Tools Rig -> Unreal Animations. I’m having problems aligning the fingers with the AnimStarter Pack. Even though the fingers seem to be aligned properly in Blender, then seem to always come out messed up in Unreal Engine. Here is what I have in Blender:
This is what results I get in Unreal Engine:
It seems like the more I try to fix the alignment of the bones in Blender, the worse it gets after re-importing into Unreal Engine. As you can see the left hand thumb, middle, and pinky are out of alignment. The right hand index is out of alignment. In general the fingers are quite out of alignment from what I’m defining in Blender. One difference is I notice the weight on the finger joints on the default UE4 Tools mesh are red, but on my rig they are automatic weighted and not as red.
Editing for my solution: I was able to adjust my Blender FBX export settings to -Y forward, and Z up and it’s resolved the fingers twisting. The alignment now is pretty close: