Do you guys know if using the “Very Low poly” meshes from MakeHuman would be important for game optimization in Unreal Engine? Also when mapping the UE4 Tools rig to a custom character in Blender, is it important to align the Armature Layer 3 bones, or do I just need to align the Layer 1 bones?
Interesting addon RichLee. I might have to check that out if it saves a lot of time rigging.