Blender Rigging and Animation

Do you guys know if using the “Very Low poly” meshes from MakeHuman would be important for game optimization in Unreal Engine? Also when mapping the UE4 Tools rig to a custom character in Blender, is it important to align the Armature Layer 3 bones, or do I just need to align the Layer 1 bones?

Interesting addon RichLee. I might have to check that out if it saves a lot of time rigging.