Blender imported animation is smaller than the mesh

As I explained in an earlier post, changing the metric/imperial values does nothing to the actual blender unit; it is just an overlay for convenience’s sake. What I mean is working in pure units, such that 100 raw blender units are a metre in scale. A character that is 6 feet tall will be 183 in actual blender units. That is the only way to ensure a 1-1 scale with Unreal and not have to do any scaling in between I know of.

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