Blender FBX mesh loses polygons when imported to UE5

Are you using Nanite during import too?
This shouldn’t happen (even with small meshes) if you have Nanite disabled. I often import very small meshes and I’ve never had this issue, probably Nanite generates dynamic LODs relying on the original mesh size (but this sounds really wrong to me, especially because you might want to scale meshes to a very different size from the imported one)