I understand that you are trying to do right by the Op but think if you really want to help Blender people, on the Blender side you need some education. You have been a great help on the Unreal side to me, so far. And you have gained my respect.
But I can see that you have some of your facts about Blender a bit wrong.
It is late here. But I will dedicate a small tutorial series to this, so that others can have this cleared up as well. I have this planned for the artists in my studio anyway. And will include some of the data I have learned from you , here, in recent threads as I have tried to put together my knowledge on the Unreal side of things.
In the mean time I recorded a video series on the basics of Blender. If you are interested you can go here:
https://www.youtube.com/playlist?lis…2_HAf5_un_FpyM
And play particular attention to the videos I recorded about scale. (However the part about the Unity scale in one of the videos, needs to be updated).
There have been a lot of years freelancing with clients and running and small studio of Blender artists providing game assets behind what I am saying. For now, you will have to trust everything I am saying is correct.
I will record videos soon.