Blender Auto Rig Pro skinned model with animation - fbx invalid Bind Pose error, gltf root bone renamed to root_ProxyTrueRootJoint

Have you found any “clean” way to prevent Bind pose errors with FBX import?

Easiest Fix is checking box - “Use T0 As Ref Pose”
Longer Fix is yet to be found, i have exact same file imported on 2 different machines , into same Engine Version , one producing it, and another not. The culprit seems to be an armature , that had to be rescaled before export to avoid incorrect root bone scale (100) in unreal. But i yet to find how to fix it properly, applying rescaling, copying to new file , attaching and reattaching, deleting /creating animation, applying all kind of posses and transform , does not help.

Gltf import also work without errors, but its creating “additional armature” bone.