Blender 2.8 vs Maya LT

Blender 2.8 is a massive improvement from UI and UX perspective. For the most part it retains all of 2.79 functionality plus that Eevee goodness. I’ve had good success getting animation workflow up and running with Blender and UE4. There are still edge cases where it needs custom handling. Things like how to setup LODs for armatures need more clarity.