What I don’t understand is how is this possible when Alembic I/O is an open standard with clearly outlined specs. Should both Epic and Blender follow the specs, this should never happen
Can’t Epic collaborate with BF to make sure Blender’s Alembic files load properly in UE4 or if UE4 doesn’t adhere to specs, let BF know what UE4 expects and Blender would have a preset for UE4 to make sure output is compliant?!
Any news on this? Sounds like Blender dev thinks that Epic doesn’t adhere to Alembic I/O standard when it comes to UV maps and such and that’s why there are issues with importing files exported by Blender (which supposedly adheres to Alembic I/O standards).
Hello
How you import alembic files? Or it possible only for windows?
I push “Import” http://i.imgur.com/GkWguOs.png there is no alembic? and file dialog dont show abc files
Importing with no Material still seems to be bugged, because re-opening the project makes the dropdown menu for a material disappear. You have to reimport the file again whenever you want to change the material, kinda annoying.
Hello… somebody knows about these problem…?? I install unreal 4.13 and 4.14.2 on mac…!! And did not import .abc files. it did not recognize… abc files are greyed out and the importer is enabled in the preferences…!