You’re welcome.
When you do give it a try, feel free to skip to the Edits section of my post, and use the FBX 6.1 ASCII exporter. There are still issues with the 7.4 Binary FBX exporter. The orientation is one of them (Binary needs -X as forward, which is plain wrong). ASCII needs +X, exactly like UE4.
Also, I’m going to update that post yet again after I figure out the skeletal mesh + animation stuff. I really need this myself, so expect an update to the post very soon (maybe even today)
Best of luck!
Edit: I’ve updated the post with guidelines for skeletal meshes with or without animation.