Blender 2.73 + Unreal 4.6 Static Mesh problems

I can’t confirm that with Blender 2.73 - it was driving me nuts for hours. Used the standard 7.4 binary setting, but after applying the scaling, my static mesh (a dead simple cube) got scaled by factor 20. (that is - from 20m in blender to 400m in Unreal Engine 4.7). After swichting to ASCII (really, just changed the Version, nothing else), everything worked like a charm. I guess it would be good to state that somewhere in the wiki, if this can be confirmed by a third party. Maybe I’m just dumb, which is possible as I’m a newbie - but I don’t think so.