Thrilled to hear this news! During the UDK days I remember struggling really hard to get a Blender-UDK pipleline working - my ruinous efforts to get the “ExampleSkeleton.fbx” to work in Blender had eventually steered me away from UDK back then.
Anyway, I’m very happy to hear this! And UE style navigational controls will be the icing on the cake!! Also thanks again to Epic for donating to the Blender foundation to make this possible.