At the moment, I’m planning between 8 and 12 weapons, and the State machine is pretty light - 3 mains states (movement & idle, aiming with ranged weaponry and aiming thrown weaponry), weapons are simple and things like firing, reloading, quick melee and damage will be taken care of as single anims or montages…
I’m very used to working with anim sets - i.e. adding to a list of anims within a character or weapon, which are then passed to the state machine at the appropriate time. I prefer this to hooking up switching on enum as new weapons can be set up exclusively in the weapon BP itself,.This is my first time building my own anim system.
Thank you for the vid FrankieV, I’ll take a look at that later today ![]()