Black screen in Level Editor on change to player collision view mode

This does work; however, it also makes the lighting in the “Lit” view mode extremely dark and unresponsive to positional changes, as it normally does. I have not found a better solution for the viewport being black, and I have not found any solution for the lighting issue when Ray Tracing Debug is enabled. So, I guess disabling and enabling Ray Tracing Debug repeatedly depending on what you’re doing is going to have to work for now.