Yes wrfstudios thats exactly how you do it
just export the Skeletal mesh in the Meshes folder (SK_Crow).
Right Click > Asset Actions >Export
then import the FBX file in your 3D package.
when Exporting the new animations remember you only need to export the skeleton.
Hope that helped.
And CrashA51 I traded out that tree for the simple one from the blueprint demo, so now load times are greatly improved. That Open World Demo tree sure is pretty though.