Hi again.
i just played a little bit with your birds 2.0 package and i really love it.
it adds so much atmosphere to my game.
here are some things i think you should improve:
sky to perched birds:
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if i have placed a crow like i want it to appear in the game i should be able to place the pirch target point at the exact same position ( copy and paste location and rotation values ) to get it back there again when landing.
could you please fit the pivot points of the perching birds exactly as the one of the target point. now it differs in z-axis quite a bit. so my birds keep landing a little ahead of the target and seem to hover in the air(some magical crows they are …)
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the landing sequence of some perching targets could become endless. so the bird circles somewhat around the target but never gets to land (which looks a little creepy …)
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starting animation is unrealistic right now.
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if possible avoidance of other static meshes (or the ability to set non flyable zones (maybe sphere objects…)
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adding sound for the crows would be perfect. (you now making some noise, flapping wings when starting etc…)
and last but not least i have a question
do the flying bird perch, too ?
i dont see flying to perching birds right now … so i have all my birds perched at the start. would be nice to have some in the air that fly to my perching targets, too
please keep up improving this cool project !
kind regards
stucki