Bink media won't play packaged build

I have pretty much the same issue as well, except I am just trying to get the Startup movie to play in my packaged build. It works when launched from editor as Standalone (although it doesn’t finish playing and gets cut off when the map loads - another issue I need to figure out because my settings seem correct but it still happens).

Originally I had .mp4 startup movie that I tried many variations of formats to get working as per multiple forum suggestions. But I gave up and tried using bink as a last resort, but it also is not working. I added the bink plugin, and my bk2 file is in the Content/Movies directory - and this directory is also added to the “Additional Non-Asset Directories To Package” list. “Exclude movie files from staging” is also false.

Nothing seems to work for playing my startup movie in a packaged build, and I end up with just a black screen. Would be great to get some guidance, and honestly Epic could use some updated documentation on this especially if its a formatting/codec issue. There’s a lot of conflicting information out there on what should be a very basic thing to add to your project.

  • update -
    For context, my bink movie was converted from a .mp4 1280x720 @ 30fps format using the bink2forunreal.exe tool w/ default settings.