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Bindings keyboard inputs via Delegates fail
Development
Programming & Scripting
UI
keyboard
,
delegate
,
unreal-engine
,
question
,
Widget
,
Blueprint
,
Input
Unzkilled
(Unzkilled)
December 2, 2017, 12:45am
4
Just call the same event you call when the widget button is clicked on your keypress event.
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