Binding not working

Could you share some more details about how this is build - we know nothing about the systems employed, so it’s pretty much impossible to advise on how to fix it. No one knows what is broken.


On the most fundamental level, in the player blueprint:

I’d try not to rely on the widget pulling data from the player every frame (text box binding) - the player’s data will not update that often. It can work OK but it’s wasteful. Consider updating the widget only when the stat changes.