Binding a node to the position of a static mesh component

No. I created a helper script (screenshot 1). It has a set of drawers with its own settings so I can pull them out and stuff. I use this set in the main script (screenshot 2). It helps me not to get confused because there are so many drawer components.

I tried again using component to component node, it does work and the drawer follows the position of the toolbox. But then I create a lot of garbage in my blueprint. I’m more interested if there is a way to bind transformations additionally script to the added component. Like if I do it using the component to component node, only in my case I need to bind the script to the component.

I hope I have explained it clearly. Only now I realized how bad my English is =)
Снимок экрана 2024-05-23 162239
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