Thanks for your replies guys… I’ll try and answer your Qs here…
- yes, it’s just a single player. It’s practically an empty scene, just a couple of static meshes in there. No other functionality apart from this PlayerController.
- I thought it could be a faulty controller, so mapped Binded those functions to a key press but get the same result.
- OnRelease() also fires twice.
I moved the Controller functionality to Blueprint and everything is fine, meaning they are firing once only. So as it stands i have it all working, it’s just troubling me why it should be happening. I have my main game Map that is binding controller buttons and that is working just fine. For this scene i created a new GameMode and PlayerController so maybe it is due to that, i really don’t know.