little update
everyhting works great, but game process freeze while lights are modified
the dll is loaded on the fly with
HINSTANCE hLibrary = LoadLibrary(_T(LFX_DLL_NAME));
The main init function takes a few seconds to be ready, I’m unsure about where to call it from, maybe the HUD, or somewhere in a begin play?. Same for the dll, I don’t understand the way to load it the correct way, I’m sure this is a 2 step process but I don’t get it.
any ideas ?