Binary build from Github sources

Hi , I’m looking for information along these lines too. It’s awkward to have my artist need to build the engine from source just to get the custom changes I have in my build.

I have solved the GUID issue by setting the registry key “HKCU\Software\Epic Games\Unreal Engine\Builds\4.MyProjectName” to point at the build directory. But it’d be nice to understand what is required for a binary build and also to get the VS project to not include the engine files for people who aren’t modifying the engine.