Big News - "Project Nile" 3ds Max Eporter Plugin

BTW, if you’re curious, you might see a glimpse of Project Nile in the webinar on June 20th:

I can’t say how excited I feel. Really!

Autodesk 3dsMax to VR in 1 click
Autodesk Revit to VR in 1 click

Does this mean doomsday for Unreal Engine Archviz? If not, please list down the reasons.

If you really believe Autodesk is going to make Stingray state-of-the-art versus Unreal Engine, then go with Stingray. But I suggest you do your research carefully on the level of investment both companies are making in their engine…

I think between what Chaos Group is doing to integrate with Unreal and what we’re doing, the choice will be pretty obvious to all.

It looks very good! Timeline?

Yes, it does have a timeline. :slight_smile:

Forget it. I have tried it :smiley:

I hope you saw the webinar and our research effort. What did you think of it?

Generally, companies don’t preannounce details before they announce. I’m sure this is frustrating, but that’s the way things work. Details will be provided when we announce. You won’t have to wait too long though.

It will be interesting to see how this stacks up against the likes of max 2018’s new interactive toolset. I don’t see anything Stingray based matching UE4 for visual fidelity, so advantage Ue4 in that regard.

Would you prefer a live link between 3ds Max and Unreal? If so, would there be any disadvantages with this approach?

A live link between max and Unreal would be awesome ! (Also, a live link from Revit to Unreal with autoUV, renaming conventions and automerge of smaller entities would be even more awesome :D)

Twinmotion’s new product gives you the Revit live link to UE4 right now. It will have UE4 export at some point.

That’s exactly what I wanted to hear ! Exciting stuff ! :slight_smile:

Will Twinmotion2018 leave AEC CG Artists unemployed…? Too much automation may be dangerous if everybody think that can do realtime and VR experiences without the expertise of AEC CG Artists. No blueprints, no PBR materials, no fine unwrapping, and if it was necessary, the IA way: inference engines and deep learning for doing exactly what CG people does.

People says photogrammetry will kill modelers, I see on the horizon the threat for AEC CG Artists with such automation levels: https://youtu.be/KPsEGmmaMI0

Getting better feedback while using Revit is a logical direction. At some point, I’m sure Revit will do photoreal rendering using GPUs or some other technique. This is going to happen, so best to prepare for it.

With Unreal, we’re trying to craft a story where we are a platform which partners build solutions on, but all share a common asset: the UE4 files. That allows the specialist to build custom experiences for design or marketing. Best to start learning Blueprint as that is where a lot of value will lie.

Doesn’t this use LPV though? The clips released so far are interesting, but hardly incredible. It still looks like a step down from what can be achieved in UE4 standalone. This is why I’m never worried about these sorts of engines - the quality just isn’t there for the AAA+ firms IMO.

I work for a large (by NZ standards) architectural firm in the visualisation team. If we could change one thing about the Revit - Max - UE4 workflow, it would be a live link between max and UE4 and a means to manage it, particularly around mesh instancing (30+ storey towers, fully glazed = a lot of mullions/transoms/glazed panels). Max remains useful for us - we can really fine-tune things in there and get our material UV’s nailed down.

We would be more than happy to be part of any beta testing for this, if that’s possible. Even if you need more general thoughts, just sing out.

Good point. They are using an enhanced LPV which will hopefully be in the engine soon for you to play with.

It is a step down from baking workflows - especially for interiors. They want to get to baking workflows, but I don’t think it is in V1. I’m not an expert on what they’re doing.

This is very interesting indeed, now for us working as in-house Visualization most of the frustration is design changes and as mentioned by @, large project.
We work designing schools, hospitals and similar so there are many instances and repeated geometry that get lost when we export from REVIT to Max then to Unreal.
So far I have to do a mix of real-time lighting with bake lighting but still not optimal.
If this Project Nile can take care of that, it would be great.

A live link as if I move something in Max then it moves in Unreal would be cool but to us, it is more important to maintain a bidirectional work flow. I don’t know if this make seace Ken?

I thought Epic had stopped supporting LPV altogether?