Big News - "Project Nile" 3ds Max Eporter Plugin

Good question!. In my opinion man made procedures are based on modelling thinking mainly on:

1.- correct unwrapping

2.- customer hardware (mainly mid or low range) (low polygonization, LODs, precalculated light)

3.- # nodes for lightmassing calculations

I work on distributed swarm agents & coordinator for lightmassing and it’s very common see iddle nodes while others are still computing at 50% 60% total calculations due bad distributed calculations ( big meshes vs. little meshes balance)

I don’t know how algorithms could do the same without very deep learning…

Here you can see what I’m talking about (sorry it’s in spanish)